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Blank fusion

Fusion Lab

You can level up a card by fusion to increase its attack and defence stats. Normally weaker cards are used as fusion materials and a strong card is placed in the base slot to be levelled up. Fusion materials are sacrificed and destroyed in the process of fusion.

There have been several changes to the fusion formula since the game was released. Originally there were different costs to fuse cards with a N, N+, and R card. It also cost less to fuse cards one at a time compared to fusing them simultaneously; however, there was a small bonus when fusing multiple cards at one time compared to fusing them individually. Currently, there is a flat cost for fusing cards depending on the Base Slot's level and the feeder cards' levels.

Basics[]

Base Card: The card you plan to make stronger by fusing or sacrificing other cards to it. This is the middle card when fusing. (Base Slot)

Sacrifice/Feeder: The card(s) that are destroyed in the process of fusing you can add up to 6 cards at a time to sacrifice.

Rarity: There are 6 different card rarities. Normal/normal+, rare/rare+, and super rare/super rare+. To check the rarity of a card look in the upper left hand corner. There are also fusion cards F and F+.

Type: There are 3 zombie types: tombie, bombie, and mombie. When fusing it is best to use the same type base card and sacrifice, less experience is gained when different types are mixed.

Minimum growth: Once the base card is either reached a sufficiently high rarity and/or high level growth falls to a constant percentage for sacrificed card. This is based on it's rarity. The minimum growth can vary by +1% sometimes due to rounding. The minimum is as follows N = 6%, N+ = 16%, R = 33%, R+ = 66%.

Max Level: A card can no longer be enhanced through fusion once it has reached it's max level. Cards have max levels as follows F/F+=1, N=20, N+=30, R=40, R+=50, S=60, and S+=70.

Growth[]

Base Card: Card Name (Rare+)[]

  • Numbers denoted by * are calculated. Not verified through experimentation.
Base Card Level Cost Per Fusion Card Percentage Increase
Same Zombie Card Type Different Zombie Card Type
N N+ R R+ F F+ N N+ R R+ F F+
1 200 32 58 83 110 235 635* 22 47 74 100 225 625*
2 300 30 56 81* 108* 233* 633* 20 45 72 98* 223* 623*
3 400 28* 54* 79* 106* 231* 631* 18 43* 71 96* 221* 621*
4 500 26 52* 77* 104* 229* 629* 16 41 69* 94* 219* 619*
5 600 24* 50* 76* 103* 227* 627* 14* 39* 67* 93* 217* 617*
6 700 22* 47* 74* 101* 224* 624* 12* 37* 65* 91* 214* 614*
7 800 20* 45* 72* 99* 222* 622* 10* 35* 63* 89* 212* 612*
8 900 18* 43 70* 97* 220* 620* 8 33 61* 87* 210* 610*
9 1000 16* 41* 68* 95* 218* 618* 6 31* 59* 86 208* 608*
10 1100 14* 39* 65 93* 216* 616* 6 29* 57* 83* 206* 606*
11 1200 12* 37* 63* 91* 214* 614* 6 27* 55* 81* 204* 604*
12 1300 10* 35* 61* 89* 212* 612* 6 25 52 79* 202* 602*
13 1400 8* 33* 60 87* 210* 610* 6 23 50* 77* 200* 600*
14 1500 6* 31* 58* 86 208* 608* 6 21* 48* 75* 198* 598*
15 1600 6 29 56 84* 206* 606* 6 19* 46* 74* 196* 596*
72


Base Card: Ravenous George (Super Rare)[]

Base Card Level Cost Per Fusion Card Percentage Increase
Same Zombie Card Type Different Zombie Card Type
N N+ R R+ F F+ N N+ R R+ F F+
1 200 6 31 56 83 6 22
2 300 6 29 55 6 185
3 400 6 27 53 6 17 43
4 500 6

26

6 16
5 600 6 24 6
6 700 6 6
7 800 6 6 578
8 900 6 6
9 1000
10 1100
11 1200
12 1300
13 1400 36
14 1500 66
15 1600 66
161

Base Card: Davy Jones+/FMR+ (Super Rare+)[]

Base Card Level Cost Per Fusion Card Percentage Increase
Same Zombie Card Type Different Zombie Card Type
N N+ R R+ F F+ N N+ R R+ F F+
1 200 6 16 33 66 6 16 33 66
2 300 6 16 33 66 6 16 33 66
3 400 6 16 33 66 6 16 33 66
4 500 6 16 33 66 6 16 33 66
5 600 6 16 33 66 6 16 33 66
6 700 6 16 33 66 6 16 33 66
7 800 6 16 33 66 6 16 33 66
8 900

6

16 33 66 6 16 33 66
9 1000 6 16 33 66 6 16 33 66
10 1100 6 16 33 66 6 16 33 66
11 1200 6 16 33 66 6 16 33 66
12 1300 6 16 33 66 6 16 33 66
13 1400 6 16 33 66 6 16 33 66
14 1500 6 16 33 66 6 16 33 66
15 1600 6 16 33 66 6 16 33 66

The above charts are based on sacrifice cards being level 1.

Cost[]

If just one card is sacrificed at a time then fusion cost does not depend on rarity or type of base and sacrifice card. It only depends on the level of the base card and sacrifice card. Therefore, the only way to minimize fusion cost is to increase growth recieved per card.

Fusion cost = (Level of Base Card + Level of Sacrifice Card) * 100

Multi-Card Fusion[]

Also when sacrificing multiple cards and the base card increases in level as a result of only some of the sacrificed cards, then the higher base card level will be used when calculating costs for the subsuquent sacrificed cards in the same fusion. The game calculates the higher cost before fusion begins.

This can easily be shown by having N1 card as the base card, then adding N1 for sacrifice (cost 200) then adding a second N1 as sacrifice (cost 500 = 200+300) then adding a third N1 as sacrifice (cost 900 = 200+300+400). This shows the cost of leveling up a card through fusion is constant whether you sacrifice a single card or multiple.

Sacrificing multiple cards has some synergy benefit. Using N1 as a base card and sacrificing single N1 cards will require 7 N1 sacrifices to reach level 8 with a cumulative cost of 3,500 tokens. However, using N1 as a base card and sacrificing 6 N1 cards at the same time will also reach level 8 at the cost of 2800.

Sadly when the card levels up, a percentage difference is not shown. Further experiments will be required to show the exact percentage difference accomplished this way. Fusing six Level 1 Child♂ cards to level 8 Hungry George+ costs 5400 tokens to fuse and results in 48% growth.

Skill Card[]

Fuse a skill card with another skill card for a chance to level up the skill level.

Evolution Missions[]

(The cost does not include, cost of cards if bought.)

Leveling a Rare card to level 30 using:

  1. N (same type) will cost: ~486,200 tokens + (219 N cards)
  2. N (different type) will cost: ~588,300 tokens + (277 N cards)
  3. N+ (same type) will cost: ~151,500 tokens + (75 N+ cards)
  4. N+ (different type) will cost: ~190,100 tokens + (94 N+ cards)

Leveling a Rare+ card to level 50 using:

  1. N (same type) will cost: ~2,036,600 tokens + (677 N cards)
  2. N (different type) will cost: ~2,084,600 tokens + (742 N cards)
  3. N+ (same type) will cost: ~729,900 tokens + (240 N+ cards)
  4. N+ (different type) will cost: ~760,800 tokens + (261 N+ cards)

Leveling a Super Rare card to level 60 using:

  1. N(any type) will cost: ~3,050,200 tokens + (984 N cards)
  2. N+(any type) will cost: ~1,142,200 tokens + (368 N+ cards)
  3. R(any type) will cost: ~552,200 tokens + (178 R cards)
  4. R+(any type) will cost: ~272,800 tokens + (88 R+ cards)

Leveling a Super Rare+ card to level 70 using:

  1. N(any type) will cost: ~4,137,500 tokens + (1,159 N cards)
  2. N+(any type) will cost: ~1,555,000 tokens + (431 N+ cards)
  3. R(any type) will cost: ~775,600 tokens + (209 R cards)
  4. R+(any type) will cost: ~377,700 tokens + (104 R+ cards)


Archive

Content last updated on 4/18/2012, last edited on 4/29/2012.

Avoid fusing multiple cards simultaneously because multiple level jumps during fusion can result in not receiving the appropriate level up bonus. For example: this can result in a Level 6 card having Level 5 stats.

The following table lists the costs to fuse a level 1 N card with a R card, the growth of the R card when a N card of the same zombie type is fused with it, and the growth if a N card with a different zombie type is fused with it, and is accurate as of the 4/17/2012 update.

N+ cards fused with a R card receive a +10% bonus to Growth. For example: When a level 1 N card is fused with a Level 10 R card, the R card grows by 45%. When a level 1 N+ card is fused with a Level 10 R card, the R card grows by 55%.

R cards fused with a R card receive a +20% bonus to Growth. For example: When a level 1 N card is fused with a Level 10 R card, the R card grows by 45%. When a level 1 R card is fused with a Level 10 R card, the R card grows by 65%.

Cards fused with a R+ card receive a -10% penalty to Growth. For example: When a level 1 N card is fused with a Level 10 R card, the R card grows by 45%. When a level 1 N card is fused with a Level 10 R+ card, the R+ card grows by 35%.

After the Base Slot Card reaches Level 18, any level 1 N card fused with it will provide only 5% Growth.

Each additional level of the feeder card increases the cost by 1 level and provides an additional 5% growth.

Base Slot

Card Level

Cost Growth

Different Zombie Type Growth

Level 1 200 89% 80%
Level 2 300 85% 75%
Level 3 400 80% 70%
Level 4 500 75% 65%
Level 5 600 70% 60%
Level 6 700 65% 55%
Level 7 800 60% 50%
Level 8 900 55% 45%
Level 9 1000 50% 40%
Level 10 1100 45% 35%
Level 11 1200 40% 30%
Level 12 1300 35% 25%
Level 13 1400 30% 20%
Level 14 1500 25% 15%
Level 15 1600 20% 10%
Level 16 1700 15% 5%
Level 17 1800 10% 5%
Level 18 1900 5% 5%
Level 19 2000 5% 5%
Level 20 2100 5% 5%
Level 21 2200 5% 5%
Level 22 2300 5% 5%

Here are some examples:

Example 1: Base Slot card is a level 1 R Tombie. Feeder card is a level 1 N Tombie. Under the Base Slot Card Level column, find Level 1. The cost (200 tokens) and growth (89%) are listed in the next two columns.

Example 2: Base Slot card is a level 10 R Tombie. Feeder card is a level 1 N Tombie. Under the Base Slot Card Level column, find Level 10. The cost (1100 tokens) and growth (45%) are listed in the next two columns.

Example 3: Base Slot card is a level 10 R Tombie. Feeder card is a level 1 N Bombie or Mombie. Under the Base Slot Card Level column, find Level 10. The cost (1100 tokens) is listed in the second column and the growth (35%) is listed in the fourth column because the feeder card is of a different zombie type than the base slot card.

Example 4: Base Slot card is a level 10 R Tombie. Feeder card is a level 1 N+ Tombie. Under the Base Slot Card Level column, find Level 10. The cost (1100 tokens) is listed in the second column and add 10% to the growth (45% + 10% = 55%) in the third column because the feeder card is a N+ card.

Example 5: Base Slot card is a level 10 R+ Tombie. Feeder card is a level 1 N Tombie. Under the Base Slot Card Level column, find Level 10. The cost (1100 tokens) is listed in the second column and subtract 10% to the growth (45% - 10% = 35%) in the third column because the base slot card is a R+ card.

Example 6: Base Slot card is a level 10 R+ Tombie. Feeder card is a level 10 R Tombie. Under the Base Slot Card Level column, find Level 10. The cost (1100 + 900 (9 levels above level 1) = 2000 tokens) is found by going to the second column (1100) and moving down 9 rows (one row for each level above 1) to 2000. The growth (45% - 10% (R+ card) + 5%*9 (9 levels above level 1) = 80%) is found by going to the third column on the Level 10 row, moving down 2 rows because the base slot card is a R+ card, and moving up 9 rows (one row for each level above 1) to 80%.


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